Tuesday, January 25, 2011

Humor is not scholarly.

Today felt like a pretty accomplishing day, even though I really didn't get all that much done.

I'm going to first talk about a pretty hilarious incident from my communication class this morning. In this class, we had to set six goals for ourselves to attempt to accomplish during the quarter. Two would be goals related to our relationships with others, two would be things about ourselves, and another two would be goals that require other people to accomplish. We also had to write a two to three page paper about them, the techniques we would use to accomplish them, and how it relates to our course, et cetera. So, for this paper, one of my broseidon classmates wrote the following:

"Relating to short term I am concerned that I nearly always focus on de-escalating these relationships. As is the case with my classmate Kasey who is a dear friend that I feel I could never live without. He may even be the same height is me, which is just that much cooler. Yet since he is a self-righteous jerk, I know his influence in my life must end. So, my goal is to ensure that he and I have no contact after the quarter ends. I may have to take measures to get him out of the class early if his annoying face gets me too angry."
And, of course, the teacher took it entirely seriously. As a matter of fact, so seriously, that she wanted to talk to this guy after class about it, and wants to talk to him again later this week to discuss that he is either having a mental breakdown or that humor does not belong in scholarly articles. Scholarly articles, in a low level communications class. This woman carries herself far too highly, for some strange reason. Her sense of humor is nearly non-existent, which is pretty depressing. I hope I can survive this quarter.

Later in the day, I ended up trying out both the Crysis 2 and Bulletstorm demos. I'm gonna talk about Crysis 2 first, which was both interesting and disappointing. The demo started off by freezing on me while loading into my first match, which was a pretty bad start! After reloading and getting back in, I managed to successfully get into a match. Quickly, I realized that it's pretty much like every other shooter out there. It's going for that same Call of Duty-style of game play that everyone loves so much. Except, it doesn't do it as well. The frame rate is worse, the controls aren't as smooth, and it just doesn't feel as right. It does have things that it could call its own, but those really aren't too well implemented. In it, you have a power suit with varying abilities, such letting you cloak, giving you armor, or super strength. To start out, you just have sprinting, armor, and cloaking in the multiplayer. You can rank up to unlock other classes, but I'm not sure if you eventually get other abilities to use. I'm pretty sure I saw some people making really big leaps and bounds, so I'd imagine you can customize them eventually. The armor feels mostly useless because it really blurs up the screen when you use it in addition to causing you to trod along at a snail's pace. Invisibility is a bit more useful because it actually does something, but is also pretty annoying when you get punched by a guy (who didn't actually punch you), and die in one hit. Also, the weapons are pretty generic.

You'll see this red dot sight in pretty much every modern shooter.
Maybe I'll spend some more time with it and see what I think. Bulletstorm was much more enjoyable, as the game played how I'd imagine Vanquish would be in first person. Only, it has a lot more cussing, Steven Bloom, and immature jokes. The game play is enjoyable, as it lets you toy with your enemies to perform stylish or flashy kills, such as yanking a guy from across the area to you, at which points he stays suspended in mid-air, where you can kick him into spikes, or people, or shoot him, or whatever. You get awarded points based on how flashy you kill people, and it seems like the replayability of the game would be good for people who love trying to go for high scores. I've got a hunch that the campaign itself is actually probably pretty short, so it might be something I end up waiting for on the cheap. Plus, how can I really co-operate with a game rude enough to tell me "Hey, dick-tits, this game ain't gonna preorder itself!"? How uncouth!

Monday, January 24, 2011

The Ends of Stories

What is it about the ending of a story that makes me so emotional? Not even particularly a story -- it could be a series of videos rather than a show, movie, book, or game. In a way, it's an extremely satisfying feeling, but it's also a bit sad at the same time. Bittersweet would most likely be the appropriate way to describe these things. With something that does have a happy ending (where a story is involved), it's such a great feeling to see everything come together in the end -- maybe the hero saves the girl, or a family is brought together, an animal might be saved from danger, the world could be freed from a villainous figure, or one of so many other things. However, that's it. That's the end; that chapter in our life is now closing.

We won't sit at the edge of our seats with worry for the character(s), we won't cheer for them when they overcome their problems; we won't ever travel together again (well, unless the sequel comes out). If we do it again, it won't be for the first time. We already know what there is to know in the story, we don't have that room to "grow" alongside them. For me, this is one of the hardest-hitting realizations.

I want to write more about some other things, but I think this is enough to satisfy me for now.

Friday, January 21, 2011

Friday Composition, Games, and.. that's it mostly

I started a new game in my backlog today -- Infinite Undiscovery. Yes, spell check, undiscovery is not a word. How do you infinitely un-discover something? Is that like forgetting everything you know? What does it even mean? I'm not going to worry about it too much, because I'm sure it's not important.

The game starts out with the main character, Capell, trapped in a prison cell and asking the guard for tea and sweet food. He doesn't seem to take anything all that seriously, and quickly identifies himself as just a musician who plays the flute. He seems to be mistaken by the guard for a guy named Sigmund, some rebel leader guy. After a bit, a girl breaks into the prison to free him and has also mistook him for this Sigmund dude. Poor Capell just can't catch a break -- he doesn't even want to leave the cell because he hates fighting.

He just wants some tea and sweet food.
Anyway, he ends up going along to escape out of the prison with the girl, Aya. After running from guards and a giant ogre, they find themselves outside in the dead of night. It's pretty cool, because the game itself is an action RPG, and in this section you get to sneak attack guards if you're cautious enough. Shooting arrows at oblivious mans is kind of amusing. The forest section probably lasted just a little too long, but it's pretty intense as you get towards the end.

After you escape, you meet up with The Real Sigmund (TM) and his roaming band of gypsies or something. There's a bro blacksmith who laughs a lot, and then some wimpy nerdy dudes who aren't important. He attacks by rolling on the ground and belly flopping from the air. It doesn't get more manly than that.


Balbagan is a boss.
I would write more, but the gal got home so that means it's time to close this blog. Toodles!

P.S. this was my work today, there are so many things

Wednesday, January 19, 2011

Wednesday off!

So, so very glad that I didn't go into work today and instead took it off to do my paper for class. After the stress of not being good enough yesterday, I really needed a breather to take my mind off of things. Today's been an interesting one, too -- I feel like I got stuff done. Another game was finished, a demo was enjoyed, a paper got written, food was ate, and so on!

I finished Phantasy Star Portable 2, which I've been playing for a few weeks tops. I wrote about it in one of my earlier posts, and so I guess I should wrap up my thoughts on it. The story mode was really quite enjoyable if you're not picky about having an extremely varied game play experience and like action RPGs. It follows a pretty basic pattern of "do a free, non-story mission", then possibly "okay now do two story missions", and rinse and repeat for about 10 or so chapters. The non-story missions are thrown in to give you some choice of what to do, and to also level you up and prepare you for the next group of missions. They could have just toned the story-related ones down in size to make that a non-requirement, but the game would have most likely been far too short if that were the case. During the story, there are times where you can say different things to influence conversations, but it was mostly "right answer" and "wrong answer" options, so you never really feel like you have much of a say in things.

The characters are generally pleasant and enjoyable, although at times they may make you just want to roll your eyes. You've got a moping, mercenary-leading drunkard with lots of hair, the over-cleavage robot chick (?!), a young-and-mostly-useless partner, a spunky-retarded-tribal boy, and some others as well. For me, having played all the previous PS Universe games, this definitely ended up being my favorite story-wise. It's got quite a few nods to the previous games in the series, and it's pretty interesting seeing how the universe turned out after the previous games' events. It's unfortunate that you can't explore the cities like you can on the 360/PS2/PC games, because I really enjoyed those places even if they wouldn't really serve much purpose.

The story has some pretty awesome moments, and a fair share of pretty awful moments. You'll end up with your standard POWER OF FRIENDSHIP uniting, but there are also some really interesting parts as well. If they would have taken out some of the cliche and focused more on the darker side of the story, it would have been absolutely amazing. Unfortunately, Sega doesn't really seem to work that way, so I'll just imagine it as more thought out in my mind instead!
Emilia is visibly upset.
I would talk in detail about how much I love the whole game, the RPG elements, customization and other things the game has going on, but let's just say I have been known to enjoy this game! I was planning on taking some more photos of different CE versions of games I have, but then I realized: do I want to just post photos? Should I talk about them? Talk about why they may be good or bad? I'll have to ponder this later.

I was able to play some Team Fortress 2 with my lady earlier, and it is just so much fun when things go right. When we either get to help each other out by being battle buddies, or I heal her (or vice versa), or we help build each others' engineer buildings, et cetera, it's fantastic. Sometimes, we end up as enemies but then we duel each other instead and we're like FRENEMIES then! It also ends up for some amazingly hilarious times. For example, she was playing as a spy and stalking me, trying to find me and back stab me amongst my teammates. When she had finally gotten into a good position and was practically right behind me, she got hit by a stray arrow from my friendly sniper and promptly keeled over from it! Bloody wanker! Or there was a time when I was the spy, and had myself firmly parked outside of their respawn area. When she stepped out, I tried to stab her, didn't kill her, she hit me, and I was accidentally sent through their teleporter out to the front lines, where I instantly was blown up and she got a point against me. Not awesome. The arrow thing? Awesome. I traded an item to a guy for five (!) keys to open boxes that you find in the game, along with some scrap metal. Personally, I was pretty happy about that because a key is around 2.50$ for one, and the metal would help build a hat (metal becomes a hat?), so it worked out nicely!

Nothing more disgusting to an engineer than a spy. Or maybe a demoman.
After some musical messing around, talking to people online, and setting up a trade (daring!) online, I'm ready for sleep. I will attempt to listen to noise I made while I lay down, in hopes of passing out quickly. Night!

MADNESS.

Finally finished an ending to Fallout: New Vegas, after owning it for about three months. In a way, I'm kind of glad it's over and that I can say I've beaten it, but I'm also left feeling sort of down because of that fact. I'd be lying if I didn't say that New Vegas and I didn't have a rough start together. She promised me a great time and lots of friends said she was a wild ride worth checking out at least once. Once we got started, though, she seemed pretty apathetic about the whole ordeal! She moved slow, didn't sound as nice as her older sister, Fallout 3, and just really didn't quite draw my eye like I was expecting. Even after we'd spent some time together, we still had a couple rough spots here and there. Random decisions she didn't want to play with me anymore, bizarre bugs that would make any normal man raise an eyebrow, and just an all around different feel than what I was looking for.

However, after our long trip together, I realized she had really started to grow on me. Underneath all that grit and dirt, all those problems was a perfectly fine experience that was brought down by her few problems. She has character, despite that whole taking forever to show it to me business. With so many quests, ways to tackle the quests, ways to avoid the quests, ways to talk to people, ways to not talk to people, ways to kill people, ways to walk this way oh wait no what is she doing stop why are you running that direction those are monsters over there and now she's dead. Really, though, I'm looking forward to possibly digging into that world some more down the road, and might even revisit it sooner than I planned -- a new, differently built character sounds like it could be a lot of fun, especially if I take the world on from a whole new perspective.

I did enjoy it after all!
Considering making a post talking about CE versions of games, what goes into making an LP, possibly some other stuff. Too tired for more. Later!

Sunday, January 16, 2011

Weekend!

Saturday: the day of video games, snacks, and video games!

I decided that today, I would go on a small adventure to the game store to trade in the Modnation Racers I received with my copy of Little Big Planet 2 from Subway. Since the game store is doing a 50% bonus for trades, it was a good time to bring stuff down there to unload that I wasn't interested in or could make some extra credit off of. For example, some games that I bought on sale online for around 10$ could be traded back in for 15-20$ using this promotion (also Gamestop still charges decent prices even on some titles, meaning they also give sort of decent trades). I was considering trading in my copy of Golden Sun: Dark Dawn that I purchased on the cheap, and while it was a good trade value, the selection at the local store was really pretty lacking. Disappointment! However, I did end up trading Modnation straight across for Resistance and Motorstorm, which I am pretty pleased with. Perhaps I'll see about going to a different store for a better selection to peruse.

When I got back (Sunchips, personal pan pizza, and Coke Zero in tow), I decided that I should make good use of whatever hours I had to spare and dove into just a bit of Neverwinter Nights 2. I've played it a little, and it's a really absorbing and enjoyable game, despite the fact that I don't completely understand much of the rules behind D&D and the system working behind the scenes. I've barely even scratched the campaign, I can tell, but just absolutely love what I've gotten to play so far. The amount of control that I have over my own character's development, nuances in the story, and my own character's interaction with the world is fantastic.

To give you a brief idea of what I could do, I'm going to spoil a bit of the tutorial and beginning of the game. During the tutorial, you're participating in your village's fair, competing to triumph over four different challenges. One of them involves a brawl against some punk brothers who seem to think they're hot stuff, and find it suitable to try and spew insults at you. Well, of course, I made very sure that I beat them in that tournament and took first place for this year's competition. Soon after the competition, your village is invaded and you need to fend off the attackers while looking for survivors to try and rescue. Naturally, these brothers are some of the survivors you can find and attempt to rescue... That is, if you're willing to forgive their insolent behavior from earlier in the day. Me? Not so much -- the first brother I found, he begged desperately for his life. Did I give him the herbs I got from the priest? No. I told him I would watch him bleed to death, and I did. After he collapsed to the soaked grass, I simply walked away with a smirk on my face and an extra herb in my pocket. When I came across his brother, I let him live, only that he may tell the tale that Mers Brows should not be crossed.

Mers Brows: Heartless killing machine or misunderstood, lovable gentleman?
After the NWN2, I decided to dig into a bit more Fallout: New Vegas. I've been wanting to get at least some sort of ending to the game, but for some reason I have a tough time really getting into the mood for playing it. With Fallout 3, I got sucked into it for hours and hours on end and it really just gripped me. This huge, destroyed world full of mysteries, people to talk to (or explode), places to explore, things to collect, and so on. The music for the game was absolutely fantastic; the soundtrack really fit the game and often really caught in my head like a hook in a fi-- okay, that's probably a bit too sharp. I'm not much of a fan of ridiculous metaphors coming from my own writing. A lot of the landscapes really impressed me, and it was good to just get completely lost in this strange world. With New Vegas, though, it doesn't seem to possess the same charm that 3 did. It's a bit more of a western setting, and while they tried to go for that feel with the world and radio, it really doesn't click with me. Maybe I've missed a quest to help create a better radio signal for the 'good' music, but so far I've heard about six or seven total songs, and roughly two are enjoyable to hear.

Another thing that I really dislike about it is that there is a lot of running. I never noticed this while playing Fallout 3, and it's honestly probably the same in both games, but you run a lot. Even using the fast travel option when available, you'll still find yourself just trotting along from point A to point B. The game really would benefit from some sort of auto-run feature, because I don't want to have to hold the stick in that direction for minutes at a time. To be honest, I could have completely missed this and it might even be in the game, which I secretly hope is true. I really want it to be there. One other thing that bothers me is that, while it's most likely my TV settings, the game is seriously dark sometimes. Mostly indoors, it's often bad enough that I can't even see what's in the room without turning up the in-game brightness setting completely.

It looks something like this on my TV. Yeah, it's dark.
A lot of the quests in the game are quite rewarding, however! Many of them have lots of freedom for how you want to complete them, if you even want to at all. I've been able to finish what would otherwise be long quest chains simply by being able to smooth talk people. There are so many opportunities for characters of differing skill sets to gab their way through situations, which is really nice. 

The evening was like a buffet of all sorts of games as well -- Phantasy Star Portable 2 with the broski Mogs, Team Fortress 2 and Little Big Planet with my lovely gal EmProv, and some Words with Friends tossed around in there somewhere. Today was a good day for gaming, that's for sure! Going to end this here -- I feel content with this post and I've spewed out a fair number of words now.

V for Victory! Em and I pose for the camera.


Thursday, January 13, 2011

Post 2: The Postening

Where do I want to start this post? I'm not sure, to be honest! It has been what feels like a really, really long day.

Woke up at 6:30 in the morning to prepare for an 8AM class. Had to print out some homework and take in a bag with stuff that represented my perceived self and presenting self. Class ended up being everyone having to group up at tables and share their stuff, wasting half of the class on inane chattering. The second half was also wasted on more social experimentation (?) and perception -- I'm not sure if the teacher presents these things to prove that we see and interpret everything differently, or if she's just wasting time and following the book. The two hours we spend in class could be spent so much more efficiently instead of wasting our mornings and then just expecting us to do the real work on our own.

After that, it was back home for a short time, where I got to say goodnight to the lady and make sure she got to sleep okay. I feel bad for having almost all my weekly mornings taken up now -- normally we'd get to spend a lot of time chatting and whatnot, but that's been kind of ripped away with the horrible setup I'm stuck with. I couldn't decide on if I wanted to play anything with the few hours I had before work, so I goofed around in FL and tried some new things with it. Made a little bit of progress with some stuff and have a new project that I can work on in the future. I like it, but I'm not sure what direction I want to take it in.

A photo I took while on the road. What is it?!
Work was pretty bad, and this is probably the thing that's been on my mind the most this evening. I'm an intern/extern/whatever you'd call it for a pharmacy, and this is the second one I've been to as part of my schooling. At the first one, I didn't get much experience doing many different things but I got to feel useful. I had a role that I played there, and I tried my best to do it efficiently and keep things going smoothly. I really enjoyed the company and got along with just about everyone there. I would often have someone to talk to and pass the time with. At my current place, there's so many people doing so many things that I often end up standing around, watching and doing nothing. I've just spent a good chunk of time feeling completely out of place and unhelpful. I think one of the worst things is that I really don't care for the manager so far. Whatever reason it may be, but being around him makes me feel extremely uncomfortable and uneasy. It doesn't help when he says "hey, intern, go fill those prescriptions" rather than referring to me by name and telling me what exactly I'd need to do, since it wasn't something that I'd ever been shown before. He also got my name wrong when I was first coming to the pharmacy. Actually, it was the second time my name had been wrong according to the company! Pretty impressive -- they also managed to give me the incorrect contact number to reach him when I was first starting out. Really good impression being left on me, that's for sure.

I'm going to move on to discussing things that I like more. You know what I like? Video games, man. I might have mentioned that I do not have as much time to play this week as I'd like, and that I need to make a plan to clear the backlog/enjoy games in an order instead of getting distracted and hopping around. I think I need to work on a game plan and possibly blog about the games as I play them, so I can keep progress for myself. I'll get around to it this weekend... Maybe...

Because I want a picture in my post -- Gamestop preorders for Dragon Quest VI will come with this lovely gentleman:

FOREVER GRINNING
From what I can tell, only Gamestop will have it as well. Amazon may be my favorite place to shop from, but they might just have to sit this one out for now! Having gotten into the Dragon Quest series recently thanks to DQIX, I definitely wanna get this. I'm pretty sure the lady will think it is so very stupid, but she is so very wrong and that's okay because I forgive her despite how wrong she is. What really amazes me about the series is how little about it actually changes, but how popular and enjoyable it still can be. Is it the simplicity? Is it the nostalgic factor? Because the games remind us of the golden age when we were young, when a few sentences in a game could fill us with a righteous sense of duty to defeat the last boss? Maybe it is just the simplicity -- perhaps nothing more is needed than an excuse to go on an adventure with some comrades, slaying monsters for gold and experience. Whatever it may be, I definitely won't complain as DQIX has been treating me very well since I first picked it up. Since grabbing it a few months ago, I have put many hours into it (not beaten... yet!) and picked up some others to add to it.

Pretty pathetic compared to some people out there!
Did I just spend over an hour or so working on this post? Yes, yes I did. I'm going to stop now and call it good here.


Wednesday, January 12, 2011

Intro

There's been a blog revolution! Everyone and their best friend is interested in starting one! Well, not really -- I just have enjoyed reading a friend's and felt a little extra motivated to start one myself. I'd been toying with the idea for a while. I originally wanted to make a blog where I'd write about the stories of games I've been playing, so that I can look back on them down the road to remember them fondly (?). I also had the idea to create a blog and write short stories about the varying day dreams I'd space out into. I also thought it might be fun to do it for normal dreams, but those usually fade away shortly after waking up, so those would be easier to track with a small journal and pen near the bed. Then I thought it might also be enjoyable to write about my day to vent frustrations, share pleasantries, spew anxieties, and top it all off with those other emotions and daily things.

So, I basically ended up wanting a blog for some many different topics. The problem with it is, however, that writing good, quality posts can be very time consuming (and rewarding)! As it stands now, I am really inefficient with my time. I've been sort of upset about my schedule this week -- lots of classes and work to do. Amusingly enough, I find myself doing nothing productive when I do have free time. Why is this? Is it because I have so many options to choose from and can't decide which would be the most fun? "Option A may be less fun than option B... What if option C is even better than both of those? But option C might take me a while to get into and I'd have to move out of the chair and get set up at the TV.. So then I can just go for option A or B while I'm here, but I might have more fun with C despite the effort I need to put into it." It's a bit of a funundrum. Heh, heh...

So, what have I been up to lately? Nothing fantastic, really. I started my pharmacy courses and practicum, along with my interpersonal communications class. Again. I probably won't write about that, but I really shouldn't be taking this class again -- I'll just leave it at that. I think one of the things that has me feeling pretty good lately is that I managed to pick up a PSP Go on the cheap recently. Combined with the new firmware stuff going on, I have a very portable little gadget loaded up with all my games! No need to bring all my discs around when I'm out and about or traveling.


Transferring data back and forth. Forever.

While I didn't get a black one, the white itself is pretty nice. I kind of would like to get a black one down the road because black electronics are just so sleek and smart, but white is pretty professional and clean. It's not as uncomfortable as I thought it would be to play, either. While it's not as solid as the normal model, it's not a bad change. My personal favorite about it is that, with the addition of bluetooth, you can use a PS3 controller to play your PSP games. Suddenly, it's much more comfortable to control whatever I might be playing! But, this causes another problem to arise: where do you put the system itself when you're holding the controller? I think the whole controller-usage feature is better suited for when your system is connected to the TV, but it's not bad when playing it by itself. 

I've spent a good chunk of time playing Phantasy Star Portable 2 on the handhelds lately; it really brings me back to multiple good times in my life. From what I've played, the story and characters are probably my favorite of the entire "Universe" series (four games total now), and it is very packed with features. Story mode, loads of missions, tons and tons of weapons, skills, armors, room decorations, et cetera. Combine all this with a free (!) online multiplayer component, and you have a great combination to win my heart over. I could spend hours and hours playing with other people, especially friends. I've been enjoying a fair amount of multiplayer time with my broseidon, Mogs. It's a really enjoyable thing for me right now, because I can just kick back and play the game without any stress or worries -- we just go on missions and kill everything we meet (usually). After a mission, we might say something amusing online and then move on to the next. It works really well for me, because it's just so lighthearted and I often find myself chuckling at some of the inane things we do. Telling each other "Congratulations!" when we get stuck in a trap, things like that. Even though the Phantasy Star games have been lacking for some lately, I will always hold it in a special place and enjoy them.


Mogs holds on to the fan desperately for his own safety.

I kind of regret not getting a second copy for my wonderful girlfriend while it was on sale, because I wasn't sure if she'd have enjoyed it or not. I think I should just make some sort of rule to myself where I always get a second copy for her to play (almost) no matter what. Having her around for games pretty much always makes them better (except for some when she likes to take minutes upon minutes sorting through inventory, or fiddling with her mic, or controls, or.. maybe this wasn't such a good idea). Actually, I don't mind waiting for this things, now that I think about it. What I don't like is my own lack of time, the interruptions that happen around my house, and how tired I feel by the end of the day. I'm glad she puts up with those things, haha. (She also puts up with me making a lot of seriously stupid faces.)

Speaking of the end of the day... I'd like to write more about the week, what I've been doing, what I'd rather be doing, what I plan on doing, and so on, but it's getting late.